Seashocker (2024)

The Seashocker is capable of emitting underwater sonar, and these dragons travel in schools or pods, similar to fish and dolphins. [src]
Fishlegs

The Seashocker is a large Tidal Class dragon that first appeared in How to Train Your Dragon 2.

Contents

  • 1 Official Description
  • 2 Development
  • 3 Physical Appearance
    • 3.1 Egg
    • 3.2 Hatchling to Adult
    • 3.3 Titan Wing
  • 4 Abilities
    • 4.1 Firepower
    • 4.2 Hunting and Diving
    • 4.3 Echolocation
    • 4.4 Bioluminescence
    • 4.5 Speed and Agility
    • 4.6 Strength and Stamina
  • 5 Weaknesses
    • 5.1 Scauldrons Sensing
    • 5.2 Dry Land
    • 5.3 Pod Dependency
    • 5.4 Flightlessness
  • 6 Behavior and Personality
  • 7 Training
  • 8 Comparative Statistics
  • 9 Appearances
    • 9.1 Dragons: Race to the Edge
      • 9.1.1 Season 2
      • 9.1.2 Season 4
      • 9.1.3 Season 6
    • 9.2 How to Train Your Dragon 2
    • 9.3 How to Train Your Dragon: The Hidden World
    • 9.4 Graphic Novels
      • 9.4.1 The Serpent's Heir
    • 9.5 Dreamworks Press: Dragons
    • 9.6 Games
      • 9.6.1 Dragons: Rise of Berk
      • 9.6.2 School of Dragons
      • 9.6.3 Dragons: Titan Uprising
      • 9.6.4 DreamWorks Dragons: Dawn of New Riders
  • 10 Trivia
  • 11 References
  • 12 Site Navigation

Official Description[]

Supremely furtive, Seashockers share attributes with many of the the ocean's most extraordinary creature: the morphology of a Manta Ray, the sonar of a dolphin, and the bioluminescence of a deep dweller.
Similar to Hideous Zipplebacks, the Seashocker also possess two heads. But unlike their airborne cousins, Seashockers only have one thing on their twin heads: predation. If you ever see their dark fins amongst the waves, it's it's already too late for you - the rest of their pod has already moved in to attack!
Being water-based dragons, Seashockers do not breathe fire. Instead, their bites paralyze victims with an electrical charge that stuns even the biggest prey into submission. Perhaps this is the reason why all dragons fear the Seashocker's closest evolutionary relative - the electric eel!
Seashockers are wonderful ice-breakers, but not in the conversational sense -- their dorsal fins, comprised of super-dense cartilage, can cut through even the most frigid floes, allowing Seashockers to carve a path to any ice-bound prey.
Dragonpedia
A deep diver of the Tidal Class that travels in large groups (or pods). It emits underwater sonar to stealthily detect unsuspecting prey... or overboard Vikings!
The mighty Seashocker builds up a powerful charge of electricity that it unleashes on it's opponents in battle.
Dragons: Rise of Berk

Development[]

Seashocker (1)

In the earlier stages of development of How to Train Your Dragon 2, the Seashocker was initially named the "Oceanzap". This appeared on some early promotional posters for the movie. The reason for changing the species' name has never been revealed.

Physical Appearance[]

Seashocker (2)

Egg[]

The eggs of a Seashocker tapers towards its tip, giving it a pointy, rounded triangle shape. They have several lighter spots around their base.

Hatchling to Adult[]

The Seashocker looks similar to a blue Manta Ray, which is more noticeable when seen in a bird's eye view. It has two heads and has large a wingspan of 15 meters (50 feet) with two small flippers in front of it, giving it the appearance of a blue colored Manta Ray. The Seashocker also has small spikes lining its spine and the top of its heads. Their dorsal fins are very sharp and dense, functioning as amazingly powerful blades that are capable of slicing thick sea ices and even the most solid floes. Its necks are incredibly short. Overall, the Seashocker's body shape strongly resembles that of a Manta Ray, with wings that extend perfectly straight out. This natural arrangement ensures great speed in the air or beneath the waves of an icy ocean.

Titan Wing[]

Seashocker (3)

Titan Wing Seashockers have jaws full of spikes and their body is bright yellow. Furthermore, white stripes streak across their wings and its edges are purple. They have light blue spines on their two necks that merge together to form one row of spines on their backs. They have a cluster of spikes at the tip of their tails.

Abilities[]

Firepower[]

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Seashockers gain their name from their unique ability to generate electrical discharges. These blasts work particularly well underwater, as sea water is a conductor of electricity. Although they can emit electricity from their mouths, it will be released when they have bitten something, or in a short range just before they nip their targets. Their electro-charged bites can take out even the largest enemies.

As seen in “Shock and Awe”, Seashockers are able to generate a field of electricity as a protection around themselves by joining their heads together. An electrical current can be produced by the snout of each head. When the electrical current joins together, it generates an electrical field, similar to the one made by Skrills. The energy released creates an electrical force so powerful, that even large dragons such as Scauldrons, after being electrocuted, would be ejected/repelled forcefully. It can also apparently eject from itself a human up to approximately 60 feet.

Hunting and Diving[]

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Seashockers are able to dive extremely deep in search of their preferred prey; small, deep-sea fish. Seashockers are also fearsome hunters, similar to Orcas in their lifestyle and intelligence, and are equipped with many weapons including dorsal fins, electric charges, and two heads. Hunting in groups, the Seashocker is an expert in the sneak attack. If you see its fin in the water, then the rest of its pod has already moved in to attack.

Seashockers are often found hunting in packs or pods and use great teamwork. This helps them to take down large prey easily. They have also been seen herding schools of fish into a Bewilderbeast's mouth by circling around them.

Echolocation[]

Seashocker (10)

They use echolocation to locate its prey in deep water like dolphins, porpoises, and whales. The underwater sonar they emit allows them to stealthily detect prey. They use this ability to travel to the deepest depths. As shown by Bolt & Float, Seashockers are able to even see their natural predator, Scauldrons, from a distance.

Bioluminescence[]

Seashocker (11)

The Seashocker also has the ability to glow in deep dark waters where the light doesn't reach thanks to its bioluminescence. As shown by Bolt & Float, Seashockers glow for better vision and navigation in deeper, darker waters.

Speed and Agility[]

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Seashockers are fast and agile enough to outmaneuver Scauldrons, as well as to ambush its prey. According to Fishlegs, Seashockers move too fast for the human eye to see.

Strength and Stamina[]

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Seashockers are strong enough to pull boats occupied by humans, as well as carry humans and other dragons on their backs, with little effort. As shown by Bolt & Float, despite starving from not eating any deep sea fish, Seashockers are able to still swim fast without showing any lack of stamina. They also have dorsal blades are very powerful and sharp enough they can cut through the thickest sea ice. They are composed of super-dense cartilage, which allows them to cut through floating sheets of ice to get to their prey.

Weaknesses[]

Scauldrons Sensing[]

Seashocker (19)

The Seashockers' shocking ability produces an electric pulse that Scauldrons can sense, allowing them to track down and prey on the former.

Dry Land[]

Seashocker (20)

Like many Tidal Class dragons, Seashockers cannot last very long out of water and will quickly dry up. Furthermore, unlike other Tidal Class dragons, Seashockers lack legs and on land are as helpless as a stranded whale.

Pod Dependency[]

Seashocker (21)

Similar to Scauldrons, Seashockers live in pods, which gives them their great power. When a Seashocker is without its pod, it can be defeated with less struggle.

Flightlessness[]

Seashocker (22)

In addition, despite possessing wings, Seashockers are very weak flyers, as their wings are designed to be more like flipper for swimming in water. This is why Valka's Seashockers brought Toothless to the shores of Valka's Mountain and gave him to Sailback instead of flying him up themselves. This inability can leave them stranded in pools if the tides or another dragon blocks their exit back into the ocean, as shown by Bolt & Float in the Edge Cove.

Behavior and Personality[]

Still, it's a good thing Toothless saw all of this wreckage from above. Otherwise, you might've ended up as that Seashocker's breakfast. [src]
— Hiccup
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The Seashocker lives in very deep, icy waters, where it can use echolocation instead of sight to hunt prey. It can also use its bioluminescence as an attraction to deep sea fish. But on some occasions, like the dragon's feeding time, Seashockers can appear near the surface where they can help the Bewilderbeast draw fish into its mouth by circling around. In return, some fish are given to them.

Their most remarkable feature would be their teamwork. They often hunt in pods and circle their prey into a tight 'bait ball'. They move swiftly together and use it both to hunt and care for their young. Seashockers will also work together to defend against predators, as seen in "Shock and Awe" where they use their own electrical shocks to drive off a pack of Scauldrons.

Despite a diet mainly consisting of deep-sea fish, Seashockers have been known to scavenge flotsam at sea, even if the 'debris' is a Human or a dragon egg, as seen in Dreamworks Press: Dragons. This behavior is mentioned again in Dragons: Rise of Berk, where it is outright stated that Seashockers of Bloodspilt Bay hunt and kill humans for food. Since the human subject in Dreamworks Press: Dragons is struggling to swim in the water and therefore emitting increased electrical signals, it is possible a Seashocker - like a shark - can be attracted to the human as possible prey in this manner.

Training[]

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You can train a Seashocker if you heal its injuries, get it back in the water after it is stranded, or return it to its pod.

Comparative Statistics[]

Statistics Across Multiple Media
Ultimate Book
of Dragons
Guide to
Dragons Books
DragonpediaDragonpedia
Stat Cards
World of
Dragons
School of
Dragons
Other
CLASSTidalTidalTidal
SIZE52 feet17 feet 10 3/8 inches52 feet17 feet 10 inches (RoB)
WINGSPAN50 feet50 feet
WEIGHT2,200 lbs2,200 lbs
ATTACK181818
SPEED161616
ARMOR202020
FIRE POWER777
SHOT LIMIT12 (6x2)1212 (6x2)
VENOM141414
JAW STRENGTH8 (4x2)88 (4x2)
STEALTH181010

Appearances[]

Dragons: Race to the Edge[]

Season 2[]

Seashocker (28)
Main article: Bolt & Float

Seashockers make their first chronological appearance one year before the second film in "Shock and Awe". The first Seashocker is a male that got separated from his pod and ended up in the lagoon of Dragon's Edge. He eventually met

Seashocker (29)

and interacted with the Dragon Riders, especially Fishlegs, who was mesmerized by the dragon and bonded with him. The Riders tried to help the Seashocker return to the open ocean, but several Scauldrons tracked down and hunted the Seashocker through the lagoon. Fishlegs came to the Seashocker's rescue by joining both heads together, generating an electrical field that pushed the Scauldrons back. Eventually, more Seashockers came to the rescue, using their electrical shocks to chase away the Scauldrons, and they all swam back into the ocean.

Season 4[]

In "Dire Straits", Ryker and Viggo had a pair of Seashockers pull their dinghy in order to escape the Dragon Riders who have just successfully freed a chained Submaripper.

Season 6[]

Many Seashockers were summoned by the Berserker Bewilderbeast during the final battle in "King of Dragons, Part 2".

How to Train Your Dragon 2[]

Seashocker (30)
Main article: Valka's Seashockers

When Toothless is dropped into the ocean, Valka's Seashockers come from the depths and take him under their wings for protection. They take Toothless to the shores of the Dragon Sanctuary, where he was picked up by Sailback, while Clawlifter took Hiccup.During feeding time, three Seashockers can be seen circling a school of fish, herding them into the Bewilderbeast's mouth, who then spits the fish everywhere to feed the other dragons.

How to Train Your Dragon: The Hidden World[]

Several Seashockers can be seen splashing around the waters of the Isle of Berk as the Dragon Riders return from one of their rescue missions.

Seashockers are among the myriad of dragons that reside in the Hidden World.

Though not shown, it is possible that the Seashockers of Berk followed their Alpha to New Berk before moving on to the Hidden World.

Graphic Novels[]

The Serpent's Heir[]

Several Seashockers appear along other Tidal Class dragons that offer tribute to Toothless, their new Alpha. The Twins decide to ride two of them, whom they later name Soaky and Wetty.

Dreamworks Press: Dragons[]

A Seashocker briefly appears in this game. It is seen swimming among the wreckage of the ship carrying the player and a mysterious dragon egg. Eventually, it notices the player and the egg and is about to attack them when Hiccup and Toothless arrive and chase it off, saving both the player and the egg.

Games[]

Seashocker (31)

Dragons: Rise of Berk[]

The Seashocker appeared in this game after the second film aired. Valka's Seashocker, Covecharger, Wavewight, Rane & Shyne and Bolt & Float also became available.

Statistics in Seashocker (32)

Seashocker (33)

  • General Info

  • Collection Stats

  • Battle/Defender Stats

Rarity Rare
Level Unlocked 52
Release cost in Seashocker (34) 250
Individuals Available Battle Seashocker
Valka's Seashocker
Covecharger
Wavewight
Rane & Shyne
Bolt & Float
Whet and Wylde
Kelp Fiend
Seashocker (35) /h at Level 175 12,960,000
Seashocker (36) /h at Level 175 1,620,000
Seashocker (37) at Level 175 3h45m
Seashocker (38)/h at Level 175 Cannot collect
Battle Type Seashocker (39) Relentless Attacker
Total at Level 175 3,959
Seashocker (40) at Level 175 136,000
Seashocker (41) at Level 175 549,000

School of Dragons[]

Seashockers are mentioned in a Stable Quest called "Rising Shockers". The player can send non-active dragons from their stables to complete missions for points and rewards.

Seashockers have risen up from the depths and must be diverted away from trade routes.
School of Dragons


A school of Seashockers is also mentioned in the quest log, which shows what the dragons have been doing during the quest.

As of March 2018, a NPC Seashocker was seen in the Expansion "Wrath of Stormheart" as a dragon of Nikora Stormheart.

Dragons: Titan Uprising[]

Although they do not currently appear in the game, Seashockers are mentioned in the description of the Timberjack Lithe Loggerjammer.

Due to her cool, calculated composure (a rarity among anxious Timberjacks), Loggerjammer is one of the few Sharp Class dragons to actually befriend Tidal Class breeds. Entire pods of Scauldrons and Seashockers will follow her into battle, knowing that she will always lead them to victory.
Dragons: Titan Uprising

DreamWorks Dragons: Dawn of New Riders[]

The Seashocker is mentioned indirectly in this game. The player-controlled character Scribbler can find special treasure, including the "Sea Shocker Blade" which can be used to upgrade Scribbler's axe.

Trivia[]

  • Seashocker (42)The official measurements of the Seashocker, as released by DreamWorks Animation are 52 feet (15.84 meters) in length, and 50 feet (15.24 meters) in wingspan.
  • It is likely that, like many other deep-diving animals, the Seashocker possesses several specialized features to withstand the pressure of the deep ocean. These features include a heart that can decrease its heart rate, collapsible lungs and ribcage that can reduce air pockets, expel 90% of the air inside of the lungs, and decrease their buoyancy, blood and muscles that can store oxygen, the ability to cut off the flow of oxygen to nonessential parts of the body, the ability to limit movement, and the ability to shut down breathing, digestion, kidney function, and liver function.
  • The Dragonpedia states that Seashockers are cousins of Hideous Zipplebacks. It is possible that Seashockers share a common two-headed ancestor with Hideous Zipplebacks, since extreme adaptations likely evolved once.
    • Another reason they might be related is because they both have wide squat bodies.
    • If they are related, the Zippleback's spark might have relatedness with the seashocker's electricity.
  • The Seashocker shares many similarities with the Sharkworm from the books.
  • Seashockers slightly resemble Strafe, a Dinobot from Transformers: Age of Extinction.
  • According to Dean DeBlois, the dragon's name is actually spelled as “Sea Shocker”.
  • Seashockers have gill-like slits at the sides of their chest. This is likely a nod to Sting Rays which the dragon was designed after.

References[]

Seashocker uses Creative Commons Licensed content from the Rise of Berk Wiki page Seashocker. The list of authors can be found on the page revision history (view authors).Seashocker (43)
Seashocker uses Creative Commons Licensed content from the Dreamworks School of Dragons Wiki page Seashocker. The list of authors can be found on the page revision history (view authors).Seashocker (44)

Site Navigation[]

Dragon Species of

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Seashocker (46)DeathgripperLight FuryNight FurySkrillSnow WraithSongwingTriple StrykeWoolly Howl
Seashocker (47)BubblehornFirewormFlame ThrowerFlame WhipperGobsuckerGreen DeathHobgobblerHobblegruntLarge Shadow WingMagma BreatherMoldruffleMonstrous NightmareNight TerrorRed DeathSilver PhantomSingetailSky TorcherSmall Shadow WingSnowtailTerrible TerrorThreadtailTyphoomerang
Seashocker (48)BewilderbeastFathomfinFlood FangLuminous KrayfinMist TwisterOctofinPurple DeathRipwreckerSand WraithScauldronSeashockerShellfireShockjawSliquifierSubmaripperThunderdrumTide GliderWindwalker
Seashocker (49)Catastrophic QuakenCrimson GoregutterEruptodonFault RipperGrapple GrounderGroncicleGronckleHotburpleScreaming DeathSentinelShovelhelmSnafflefangThunderpedeWhispering Death
Seashocker (50)Devilish DervishEgg BiterEvolved ScuttleclawGrim GnasherHackatooRaincutterRazorwhipScuttleclawShivertoothSpeed StingerStormcutterThornridgeTimberjackWindstrikerWoodchipper
Seashocker (51)ArmorwingBoneknapperBuffalordCavern CrasherChangewingDeadly SpinnerDeath SongDramillionFeatherhideFlightmareForeverwingGem BlasterHideous ZipplebackHobgobblerJörmungandrPrickleboggleSandbusterSilkspannerSlithersongSlitherwingSmothering SmokebreathSnaptrapperSpiderwingSweet DeathSword StealerTormentipedeYetiwing
Seashocker (52)Deadly NadderGembreakerGlass CasterMudrakerRumblehornSnifflehideSnifflehunchThunderclawVine TailWindgnasher
Seashocker (53)LycanwingStingerUnknown Dragons

Seashocker (54)

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Seashocker (2024)

FAQs

What is the point of the lost at sea exercise? ›

The goal of Lost at Sea is for everyone to be heard and to come to a decision together about what they need most to survive.

What is a quart of 160 per cent proof rum? ›

One quart of 160 per cent proof rum: Contains 80% alcohol, which is enough to be used as an antiseptic for any injuries, otherwise of little value – would cause dehydration if ingested (that's drunk to you and me).

What are the most important items when lost at sea? ›

A 5-gallon container of water - Essential for water and collecting water to restore your lost fluids. A case of Army rations - Valuable for basic food intake. Maps of the Pacific Ocean - Worthless without navigational equipment. A floating seat cushion - Useful as a life preserver.

What is the lost at sea activity for students? ›

Exercise 1: Lost at Sea* In this activity, participants must pretend that they've been shipwrecked and are stranded in a lifeboat. Each team has a box of matches, and a number of items that they've salvaged from the sinking ship. Members must agree which items are most important for their survival.

What happens psychologically when one is lost at sea Why does? ›

The psychological impact of being swept out to sea

If you've been swept out to sea, you may experience a range of psychological symptoms, including panic episodes, anxiety, and post-traumatic stress disorder (PTSD).

How long can you survive lost at sea? ›

A person can survive for an hour in 5°C (41°F) water, 2 hours in 10°C (50°F), 6 hours in 15°C (59°F), and over 25 hours in 20°C (68°F) and above. After a number of hours in the water, you can succumb to hypothermia - a gradual lowering of the core body temperature below the survival temperature.

How strong is 160 proof rum? ›

Proof: 160 (80% alcohol). Jamaican white rum may be familiar to you, but this one is…different.

How much 100 proof liquor is one drink? ›

Liquor/Distilled Spirits – One ounce of 100 proof distilled spirits (a small shot) is a standard drink.

Is 160 proof rum flammable? ›

Spirits that are 140 to 160 proof can catch on fire at room temp.” As the proof gets lower, towards 80 proof or wine, you have to start to heat it up so alcohol will evaporate more readily,” he adds.

How many people are lost at sea each year? ›

The ocean is the most dangerous workplace on the planet. Commercial seafaring is considered to be the second-most dangerous occupation in the world; deep-sea fishing is the first. Each year, 2,000 seafarers lose their lives.

What not to do when lost at sea? ›

Avoid Drinking Sea Water Or urine

Ingesting these can be hazardous to your health so if possible avoid peeing directly into your mouth or drinking too much of your sweat. If there are fish around, try catching them for food and then use the water inside them instead of drinking fresh water. Do not drink seawater.

How do you score lost at sea? ›

Compare your individual and group answers with the correct answers and determine a score. For each item, mark the number of points that your score differs from the Coastguard ranking and then add up all the points. Disregard plus or minus differences. The LOWER the total, the better your score!

What are the dangers of being lost at sea? ›

Heat Stroke, Sun Stroke, Exposure to Cold and Hypothermia

In warm or tropical climates, excessive exposure to the sun and heat can cause terrible cases of sunburn and hyperthermia (or heatstroke). The effects of heatstroke are similar to hypothermia except that, in this case, the body cannot lose heat fast enough.

How do you score lost at sea activity? ›

Compare your individual and group answers with the correct answers and determine a score. For each item, mark the number of points that your score differs from the Coastguard ranking and then add up all the points. Disregard plus or minus differences. The LOWER the total, the better your score!

How do you play the game Lost at Sea? ›

Your task is to rank the fifteen items below in terms of their importance to your survival. Place the number 1 by the most important item, the number 2 by the second most important, and so on through number 15, the least important. You will do this twice: once alone (10 min.) and once as a group (20 min.).

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